Date
January 4th, 1 PM EST
Format
8v8 Single Elim
Map Pool
All Maps
Cap
16 Teams Max
Rosters
8-Player Squads Locked In
Checking the tide...
Tournament Handbook
Please read the specific Attack/Defend rules carefully.
Match Flow & Scoring
- Bracket: 16 Teams, Single Elimination.
- Series Structure: Two games per match. Teams will take turns Attacking and Defending in Point Break.
- Timer: Attackers have exactly 15 minutes to destroy objectives.
- Hard Stop: After 15 minutes, the match ends immediately, regardless of remaining lives or objective health.
- Scoring: 1 Point is awarded for each objective destroyed.
- Map Selection: Each Team picks one map to veto and the games are played on the remaining map.
The Breaking Point (Tie-Breaker)
If both sides earn the same score after two games, the Breaking Point is reached.
- Format: Each team selects ONE Champion to represent their squad.
- Mode: 1v1 Team Deathmatch (Single Round).
- Loadout: Any class and any gear is allowed.
- Stakes: The winner of the 1v1 moves their team to the next stage. The loser is eliminated.
Restrictions & Fair Play
During a Point Break match, "anything goes" with one major exception regarding objective interaction.
- Forbidden Exploits: Do not use exploits to prevent the objective from being armed or defused.
- Specific Examples:
- Moving objectives entirely out of the Attacker zone.
- Utilizing equipment (like Barricades/Goo) in a glitched manner that removes the "Interact" prompt.
- Penalty: Violating these rules will result in punishment at the admin team's discretion (Point deduction or Disqualification).
Technical
- Check-In: Captains must check in 60 minutes prior to bracket start.
- Disconnects: If a player disconnects, the game continues. No restarts unless the server itself crashes.
- Recording: At least one member per team must record or stream their gameplay for dispute resolution.